BRACKET ID: 14002
Super Smash Bros

Saturday Smash

Sat, Mar 25 - 1:30 PM PDT • $44.80 Prize • $2.00 Buy-in

Available Region(s): North America, Europe

This Bracket has ended.

Bracket Type

Single Elimination

Team size

Solo

Max Teams

32

Buy-in

$2.00

$44.80

$15.68

$9.86

$5.82

4th $4.48
5th $2.24
6th $2.24
7th $2.24
8th $2.24
9th $0.00
10th $0.00
* Prize pool with max teams joined.
The bracket will display when the competition begins.

Game Rules

Join Our Discord: https://discord.gg/ruggedrevenants

The team at the top of the bracket matchup will be the host of the best of 3 series. You will reach a similar looking screen (see photo below) by clicking into your matchup on the bracket for the tournament you are registered for.

more...

Join Our Discord: https://discord.gg/ruggedrevenants

The team at the top of the bracket matchup will be the host of the best of 3 series. You will reach a similar looking screen (see photo below) by clicking into your matchup on the bracket for the tournament you are registered for.

This image has an empty alt attribute; its file name is Hosting-Team-in-Brackets-700x353.jpg
Main Menu

You must create the Arena that you and your opponent will play in. Starting at the main menu (see above photo) select the following options: "Online - Smash - Battle Arenas - Create Arena"

Arena Settings:

Match Type: All Skill Levels
Visibility: Public
Format: 1v1
Game Settings(Rules):
● Stock: 3
● Timer: 7:00
● Handicap: Off
● Team Attack: On
● Launch Rate: 1.0x
● Items: Off and None
● FS Meter: Off
● Damage Handicap: Off
● Custom Balance: Off
● Spirits: Off
● Pause: Off
● Stage Selection: Loser’s Pick (Host selects first round stage)
● Stage Hazards: Off
● Stage Morph: Off
● Underdog Boost: Off
● Score Display: Off
● Show Damage: Yes

Arena Name: Hosting team will name the Arena and invite their opponent.

Allowed Stages: Host must select a RANDOM stage

The hosting player must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings. 

How To Play: You and your opponents will join the same Arena in Super Smash Bros Ultimate. The top player on the bracket will create an arena and invite their opponent. The player who depletes their opponents 3 stock lives first or has the most amount of lives as time expires, will be the winner. In the event of a sudden death match, the player who knocks their opponent out first will be the winner. In the event both players are knocked out simultaneously, the match recap screen will determine the winner.

Score Submissions: After each game is played, teams must submit scores. The winning player will receive a score of 1 and the losing player will receive a score of 0. The first player to 2 wins is the winner of that matchup and will move on in the bracket. The score/submission boxes will be visible in your matchup, once it has started on the Drop-In Gaming website.

The Finals: The Final in the bracket will be a best of 5. For this match-up, play a best of 5 and the winner can input their scores as 5-0, 5-0. (It won't give you more than 3 score boxes)

No Shows: If your opponent does not show after 15 minutes that your matchup is created, you will see a "No Show" button populate within your matchup. You have to click into your matchup in the bracket on the tournament page. Use this button to report your opponents as a no show once it becomes available.

Dispute: An option to dispute the results of your match will show once scores are submitted. If you dispute the outcome of the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.

Bracket: In this bracket, all of your games will be a best of 3. If you lose you will go to the losers bracket for a best of 1.

Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled. 

Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. If the user disconnected 3 minutes into the match, then the match will restart and you will play for 2 more minutes. There will be a maximum of 2 restarts.

In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof. 

...less