How To Play: Your team and your opponents will join the same Battle Royale game as a squad (2v2) or duo (1v1) and compete to score the most kills. Players will play 1 game in a “best of 1” series, or play up to 3 games in a “best of 3 series. In a “best of 1” series the player with the most kills after the 1 game will be the winner. In a “best of 3” series players will add up their scores after 2 games and a winner will be announced, unless there is a tie.
If the score is tied after 2 games, teams will play a 3rd game to determine the winner. You must keep score of you and your opponents kills after each game.
Game Hosting: Matches will either be “best of 1”, or “best of 3” and will be displayed on the matches card. If the series against your opponent is a “best of 1” series, Team A will host the match. If your series is a “best of 3” Team A will host match 1, Team B will host match 2. If your “best of 3” series is tied 1-1 then you will play a 3rd game to determine a winner. The individual (1v1 matches), or team (2v2) with the most kills in either of the first two games will host the final game. (Example, Team A has 12 kills game one and 0 game two. Team B has 6 kills game one and 6 game two. Team A will host the final game).
Jailbreaks: Jailbreaks are allowed. Any kills that occur after a jailbreak count towards that team’s total score.
Interference & Obstruction: You are not allowed to intentionally interfere with your opponents attempts to move around the map or secure kills. Additionally, spamming location pings/marking locations while your team is out to distract your opponent is not allowed and will result in an automatic forfeit.
Stealing Kills: Kill-stealing is not against the rules. You and your opponent/s may work together to secure kills. “Stealing” kills is allowed and is part of the competitive nature of the match.
Lag: After boarding the plane, any complaints about lag or ping issues will not be taken into consideration. What if there is a Disconnection? If a player/s disconnects from the game during the warm-up period (pre-game lobby), the game must be replayed. Players will back out to the lobby and restart the game. If a player disconnects during play, it will be treated as a death. When that happens the current kill count will be recorded for your team as that number. Opponents can continue to play even after one has disconnected from the match. All kills that your opponent/s get after you have been disconnected will count towards their final score.
Reporting Scores: At the end of the match, both teams are required to enter who won the game. Once a winning team is selected you will be notified your team won. Failing to pick a winner at the end of your match can result in a penalty from Drop-In Gaming.
Dispute: If you dispute the rules, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for a final score to be reported. If there is a dispute about cheating, it is 100% up to Drop-In Gaming to decide the outcome of the match.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.
No Shows: A team has 15 minutes post competition start time to show-up with the proper number of eligible players and be ready to start the match.
Failure to do so will result in a forfeit of the match. If you receive a no-show win, you must email firstname.lastname@example.org with evidence of the no-show.