Warzone Match Rules

How To Play: Your team and your opponents will join the same Battle Royale game as a squad (2v2) or duo (1v1) and compete to score the most kills. The team with the most Kills/Points at the end of the game wins. Teams will play 2 games and compete to get the most amount of kills in those games. After the 2 games the teams will combine total kills from both

games and a winner will be announced. If the score is tied after 2 games, teams will play a sudden death match to determine the winner. You must keep score of you and your opponents kills after each game and upload your scores into your Drop-in Gaming match.

Hosting: Whoever created the match will host game 1. Opposing team will host game 2. If it is tied 1-1 games and teams go into a final game 3, the team with the most kills in either of the first two games will host the final game. (Example, my team has 12 kills game one and 0 game two. My opponent has 6 kills game one and 6 game two. My team will host the final game) 

Jailbreaks: When a Jailbreak occurs, at least one player on a team is alive or in the gulag when a jailbreak happens, both players are back in action. All kills scored by the team after the jailbreak count. If both players on a team are dead and brought back to action from the jailbreak NO KILLS AND DAMAGE WILL COUNT towards the current total. Those players must fall to the ground and die and cannot participate in the rest of the game.  

Interference & Obstruction: You are not allowed to intentionally interfere with your opponents attempts to move around the map or secure kills. Additionally, spamming location pings/marking locations while your team is out to distract your opponent is not allowed and will result in an automatic forfeit. 

Kill “Stealing”: Kill-stealing is not against the rules. You and your opponents may work together to secure kills. “Stealing” kills is allowed and is part of the competitive nature of the match. 

Lag: After boarding the plane, any complaints about lag or ping issues will not be taken into consideration. What if there is a Disconnection? If a player/s disconnects from the game during the warm-up period (pre-game lobby), the game must be replayed. Players will back out to the lobby and restart the game. If a player is disconnected during play, that will be treated as a death. When that happens the current kill count will be recorded for your team as that number. Opponents can continue to play even after one has disconnected from the match. All kills that your opponent/s get after you have been disconnected will count towards their total.  

Dispute: If you dispute the rules, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for a final score to be reported. If there is a dispute about cheating, it is 100% up to Drop-In Gaming to decide the outcome of the match.

No Shows:   

  • A team has 15 minutes Post Competition Start Time to show-up with the proper number of eligible players and be ready to start the match.
  • Failure to do so will result in a forfeit of the match. Teams are responsible for all scheduled matches.   
  • If you have a No Show issue, navigate to your match page and update your match status to: “I’m reporting: my opponent did not show up”.   
  • To receive a no show win, you must submit a ticket within 15 minutes of the start window to show no one was in the match.