Cold War CDL S&D Rules

How To Play: Your team and your opponents will join the same lobby and create a custom game. In the custom game the host will select Search and Destroy; CDL S&D.

Game Hosting: Matches will either be “best of 1”, or “best of 3” and will be displayed on the matches card. If the series against your opponent is a “best of 1” series, Team A will host the match. If your series is a “best of 3” Team A will host match 1, Team B will host match 2. If your “best of 3” series is tied 1-1 then you will play a 3rd game to determine a winner. The individual (1v1 matches), or team (2v2, 3v3, 4v4, 5v5, 6v6) with the biggest margin of victory in either of the first two games will host the final game. (Example, Team A win 6-3 game one. Team B wins 6-5 game two. Team A will host the final game).

Map Selection: Whichever team is hosting will pick the map for their game. If the score is tied 1-1 and teams play a 3rd game, the map will be Crossroads. Teams can use maps multiple times.

Map Options: Armada, Checkmate, Crossroads, Garrison, Miami, Moscow.

Game Rules: Use standard CDL game rules.

Loading in: To ensure all players load into the game before it starts, go to edit game rules > settings > game play > pre match requirements > change limit to number of players per team. (Example: In a 2v2 change the limit to 2 players. Take the same actions in a 3v3, 4v4 etc.)

Restrictions: Standard CDL game rules. Any changes made to these rules will result in an automatic forfeit.

Weapon restrictions: The following guns are NOT allowed for game play: All LMG’s, All Tactical Rifles, All Shotguns, All Launchers, All M79.

Attachments: The following are NOT allowed for game play: Dual wield, SOF Target designated, Mounted flashlight, Tiger team spotlight, Ember sighting point, ALL THERMAL SIGHTS

Score Streaks: All Scorestreaks are restricted.

Perks: The following are NOT allowed for game play:
Perk 1: Paranoia.
Perk 2: Quarter Master, Tracker, Gearhead
Perk 3: Spycraft.

Lethals: The following are NOT allowed: C4, Tomahawk.

Tacticals: The follow are NOT allowed: Stimshot, Decoy,
Smoke Grenade: limited to 2 per team. (Example in a 3v3/4v4 game only 2 team members can use a smoke grenade.)

Field Upgrades: The following are NOT allowed: Proximity Mine, Field Mic, SAM Turret, Jammer, Gas Mine,

Wild Cards: The following are NOT allowed: Law Breaker, Perk Greed, Danger Close.

Disconnections: If a player/s disconnects before 30 seconds into the game or the first kill, the host needs to end the game and restart. If a player/s lags out or disconnects after the first 30 seconds or first kill, the round must be finished out. The team who’s short a player should re-invite the disconnected player to finish the game.

My teammate can’t reconnect: If your teammate is unable to re-connect to the game, the disconnected player must show proof and submit the information to their match on the Dropingaming website, as well as Teams will finish out the game regardless of the disconnection and the DIG team will review the video/photo evidence of the inability to re-connect and reach out to the host about a potential re-play.

Reporting Scores: At the end of the match, both teams are required to enter who won the game. Once a winning team is selected you will be notified your team won. Failing to pick a winner at the end of your match can result in a penalty from Drop-In Gaming.

Dispute: If you dispute the match, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for a final score to be reported.

In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof. 

No Shows: A team has 15  minutes Post Competition Start Time to show-up with the proper number of eligible players and be ready to start the match.
Failure to do so will result in a forfeit of the match. Teams are responsible for all scheduled matches.