Head To Head – Private Match – Only Clubs are allowed no international teams
Game Type: Friendlies Lobby
Half Length: 6 minutes
Squad type: Online
Game Speed: Normal
Custom Formations: Not Allowed
Five Defender Formations: Not Allowed
Weather: Sunny / Clear
The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match.
How To Play: You and your opponent will join the same Private Match. You will find your opponent and their EA username on the Drop-In Gaming bracket. After joining the same private match, the host of the match will then need to press start match on the bracket and then start the match in FIFA. The team with the most goals at the end of the game will be the winner for that game. In order to move forward in that bracket you must beat your opponents in a best of 3 series.
Score Submissions: After each match is played in a best of 3 series, players must submit scores. If a player wins 2 matches in the series, that player will move on in the bracket.
Dispute: If you dispute the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.
Winners Bracket: All of your matches will be a best of 3 game series. This means; the first team to 2 wins, moves onto the next round.
Losers Bracket: All of your matches will be a best of 1.
Finals: The player that advances to the end of the losers bracket will face the player that advances to the end of the winners bracket. The player coming from the losers bracket will need to beat the player coming from the winners bracket in 2 best of 3 series in order to be the champions. The player from the winners bracket will only need to win one best of 3 series.
Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm “Streaming” when creating your team on the given competition. Players can also post in community chat with their stream info as well.
Ties/Overtime: In the event of a tie, players will play a sudden death Golden Goal match. First player to score a goal is the winner of that match.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart a new game, keeping the same scores for both players from before the disconnection. Example: Player A had 3 goals and player B had 4 goals, they would restart a new game using the scores from the previous match. There will be a maximum of 1 restart. If the same player disconnects again, their opponent will win by forfeit.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use in-game captured proof.