Fortnite Double Elimination Bracket BO3W And BO1L (Solo)

The hosting player must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match.

How To Play: You and your opponent will join the same lobby (Duos). You will find your opponent and their Epic Games username on the Drop-In Gaming bracket. After joining the same lobby, the host of the match will then need to press start match on the bracket and then start the match in Fortnite. The team with the most kills at the end of the game will be the winner for that game. In order to move forward in that bracket you must beat your opponents in a best of 3 series.


Example: Player A has 10 kills and is alive. Player B has 9 kills and is dead. Player A wins that game. Going into the next game, Player A is up 1-0 in the series, and the kill count resets to 0-0 for Game 2.

Score Submissions: After each match is played in a best of 3 series, players must submit scores. If a player wins 2 matches in the series, the winning player will move on in the bracket.

Dispute: If you dispute the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.

Winners Bracket: All of your matches will be a best of 3 game series. This means; the first team to 2 wins, moves onto the next round.

Losers Bracket: All of your matches will be a 1 game series.

Finals: The player that advances to the end of the losers bracket will face the player that advances to the end of the winners bracket. The player coming from the losers bracket will need to beat the player coming from the winners bracket in 2 best of 3 series in order to be the champions. The player from the winners bracket will only need to win one best of 3 series.

Dispute: If you dispute the rules, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. 

Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm “Streaming” when creating your team on the given competition. Players can also post in community chat with their stream info as well. 

Ties/Overtime: In the event of a tie, players will play a sudden death match following the same rules. In the event of a tie after that, you will play one more game to decide the winner. Example: Player A wins game 1, Player B wins game 2, and both players are tied on kills in game 3, they will play a game 4 to decide the winner.

Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled. 

Disconnection: In the event of a disconnection, you and your opponent must restart a new game, keeping the same scores for both players from before the disconnection. Example: Player A had 3 kills and player B had 4 kills, they would restart a new game using the scores from the previous match. There will be a maximum of 1 restart. If the same player disconnects again, their opponent will play out the match until they die or have won.

In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use in-game captured proof. 

The Following Are Not Allowed: Breaking down any structure that your opponent has built, or purposely breaking down non built structures (buildings) to weaken their base as well as shooting at their structure intentionally, causing your opponent to miss shots, building in front not allowing a clear shot for them to attack a team, disabling cross-play.