Head to Head
Match Length: best of 3/1
Team Type: Current NBA Teams, no international or all time.
Game Type: 1v1
Difficulty: Hall of Fame
Quarter Length: 4 Minutes
The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings.
Game Hosting: Team A will host match 1, Team B will host match 2. If your best of 3 series is tied 1-1 then you will play a 3rd game to determine a winner. The individual with the most points in either of the first two games will host the final game. (Example, Team A has 68 points game one and 40 game two. Team B has 50 points game one and 60 game two. Team A will host the final game).
Score Submissions: After each match is played in a best of 3 series, players must submit scores. If a player wins 2 matches in the series, the winning player will move on in the bracket.
Dispute: If you dispute the rules, you have 5 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.
Winners Bracket: All of your matches will be a best of 3 game series. This means; the first team to 2 wins, moves onto the next round.
Losers Bracket: All of your matches will be a best of 1 series.
Finals: The player that advances to the end of the losers bracket will face the player that advances to the end of the winners bracket. The player coming from the losers bracket will need to beat the player coming from the winners bracket in 2 best of 3 series in order to be the champions. The player from the winners bracket will only need to win one best of 3 series.
Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm “Streaming” when creating your team on the given competition. Players can also post in community chat with their stream info as well.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. Eg; If the disconnection occurred at the end of the 1st quarter, the new game should be played until the end of the 3rd quarter. Max restarts is 1, then the disconnecting player must forfeit the game.
In-Game Glitches: If any in-game glitch is intentionally used by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. The proof will be required for this should be clear and evident from in-game captures.