Head To Head -Private Match – Only NHL are allowed no International teams, or All-Star Teams,
Period Length: 5 minutes
Difficulty: All Star
Squad Type: Online
Game Speed: Normal
The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings.
Game Hosting: Matches will either be “best of 1”, or “best of 3” and will be displayed on the matches card. If the series against your opponent is a “best of 1” series, Team A will host the match. If your series is a “best of 3” Team A will host match 1, Team B will host match 2. If your “best of 3” series is tied 1-1 then you will play a 3rd game to determine a winner. The individual (1v1 matches), or team (2v2, 3v3, 4v4) with the most goals in either of the first two games will host the final game. (Example, Team A has 4 goals game one and 0 game two. Team B has 2 goals game one and 2 game two. Team A will host the final game).
Ties/Overtime: In the event of a tie in the first play through, Golden Goal will be the next course of action. If there is still no winner after OT, then players will compete in a shoot out.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. If the user disconnected 40 minutes into the first half, then the match will restart and the first half + 5 minutes of the second half will be played. There will be a maximum of 2 restarts.
Cheating: Players who are found to be disconnecting/cheating intentionally may not be granted a replay in live supported/tournament matches. Players who are found to be disconnecting intentionally may be forfeited and banned in ticket supported matches. Sufficient in-game proof must be provided that your opponent is intentionally disconnecting when making this claim.
Reporting Scores: At the end of the match, both teams are required to enter who won the game. Once a winning team is selected you will be notified your team won. Failing to pick a winner at the end of your match can result in a penalty from Drop-In Gaming.
Dispute: If you dispute the rules, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for a final score to be reported.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.
No Shows: A team has 15 minutes post competition start time to show-up with the proper number of eligible players and be ready to start the match.
Failure to do so will result in a forfeit of the match. If you receive a no-show win, you must email email@example.com with evidence of the no-show.