Splitgate Match Rules

The team at the top of the bracket matchup will be the host of the best of 3 series.

Where to find your Splitgate ID:

Game Setup: Add your opponent as a Splitgate friend with their Splitgate ID. You will find this ID inside of the bracket matchup on Dropingaming’s bracket.

Create Custom Game:
Server Settings:
Server Name: Hosting team may make their own server name
Private Server: Check
Password: Hosting team will make their own password
Region: Hosting team will choose their region
Max Players: 8
Team Size: 1v1, 2v2, 3v3 or 4v4

Match Options:
Team: All team members join either Alpha or Bravo, opponents join the opposite
Maps: The host of the matchup may choose any of the following maps; Stadium, Pantheon, Helix, Club Silo, Atlantis, Highwind, Olympus, Abyss, Oasis, Lavawell, Crag, Impact, Foregone Destruction
Match Type: Game 1, teams will play King of the Hill, Game 2, teams will play Domination, Game 3 (if needed), will play Team Deathmatch
No Bots: Check
No other settings need to be changed

The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings. 

How To Play: Your team and your opponents will join the same private lobby. You will find your opponent and their Splitgate ID on the Drop-In Gaming bracket. The team with the highest score at the end of the matchup will be the winner.

Score Submissions: After each match is played, players must submit scores. The team who wins the best of 3 series will be the winner of the match. Score submissions will look like this:


No Shows: If your opponent does not show after 15 minutes that your matchup is created, you will see a “No Show” button populate within your matchup. You have to click into your matchup in the bracket on the tournament page. Use this button to report your opponents as a no show once it becomes available.

Dispute: If you dispute the outcome of the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.

Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled. 

Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. If the user disconnected 3 minutes into the match, then the match will restart and you will play for 5 more minutes. There will be a maximum of 2 restarts.

In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.