Join Our Discord For Tournament Comms: Drop-In Gaming Discord
The team at the top of the matchup will be the host of the best of 3 series. You will reach a similar looking screen (see photo below) by clicking into the matchup you are registered for.
You must create the Arena that you and your opponent will play in. Starting at the main menu (see photo above) select the following options: “Online – Smash – Battle Arenas – Create Arena”
Match Type: All Skill Levels
● Stock: 3
● Timer: 5:00
● Handicap: Off
● Team Attack: On
● Launch Rate: 1.0x
● Items: Off and None
● FS Meter: Off
● Damage Handicap: Off
● Custom Balance: Off
● Spirits: Off
● Pause: Off
● Stage Selection: Loser’s Pick (Host selects first round stage)
● Stage Hazards: Off
● Stage Morph: Off
● Underdog Boost: Off
● Score Display: Off
● Show Damage: Yes
Arena Name: Hosting team will name the Arena and send to their opponent through Discord.
Arena Password: Hosting team will make the password and send to their opponent through Discord.
Allowed Stages: Final Destination, Battlefield, Pokémon Stadium 2, Smashville, Town and City, Kalos Pokémon League, Yoshi’s Story
The hosting player must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings.
How To Play: You and your opponents will join the same Arena in Super Smash Bros Ultimate. You and your opponent should be communicating the Arena Name and Password in Discord. The player who depletes their opponents 3 stock lives first or has the most amount of lives as time expires, will be the winner. In the event of a sudden death match, the player who knocks their opponent out first will be the winner. In the event both players are knocked out simultaneously, the match recap screen will determine the winner.
Score Submissions: After each game is played, teams must submit scores. The winning player will receive a score of 1 and the losing player will receive a score of 0. The first player to 2 wins is the winner of that match. The score/submission boxes will be visible in your matchup, once it has started on the Drop-In Gaming website. Score submissions will look like this:
No Shows: If your opponent does not show after 15 minutes that your matchup is created, you will see a “No Show” button populate within your matchup. Use this button to report your opponents as a no show once it becomes available.
Dispute: An option to dispute the results of your match will show once scores are submitted. If you dispute the outcome of the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.
Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm “Streaming” when creating your team on the given competition. Players can also post in community chat with their stream info as well.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. If the user disconnected 3 minutes into the match, then the match will restart and you will play for 2 more minutes. There will be a maximum of 2 restarts.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.