How To Play: The bracket will be visible on the bracket page once the tournament has started. Your team and your opponents will join the same lobby (Duos). You will find your opponents and their Activision usernames on the Drop-In Gaming bracket. Once a team is ahead and the opposing team is all dead with no Gulags left, the winning team should back out. After each game, record your score on the Drop-In Gaming bracket. The team with the most kills at the end of the game will be the winner for that game. In order to move forward in that bracket you must beat your opponents in a best of 3 series.
Example: Team A has 10 kills and both players are alive. Team B has 9 kills and both players are dead. Team A is the winner of that game. The host should back the party out to the lobby. Going into the next game, Team A is up 1-0 in the series, and the kill count resets to 0-0 for Game 2.
The Following Are Not Allowed: Turning cross-play off, destroying the opponent’s vehicle while they’re in it, destroying opponent’s equipment, and spamming pings to distract an opponent.
Score Submissions: After each match is played in a best of 3 series, players must submit scores. If a player wins 2 matches in the series, the winning player will move on in the bracket.
Dispute: If you dispute the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.
Bracket Play: All of your games will be a best of 3 series. This means; the first team to 2 wins, moves onto the next round. The team on the top of the match up in the bracket will host game 1. The team on the bottom of the match up in the bracket will host game 2. The team with the player who had the single highest kill game will host game 3. The other team will host game 4 if necessary.
Game 1: Team A had 1 kill and Team B had 5 kills.
Game 2: Team A had 2 kills and Team B had 3 kills.
Game 3: Team B would host based on the 5 kills they had in game one.
Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm “Streaming” when creating your team on the given competition. Players can also post in community chat with their stream info as well.
Ties/Overtime: In the event of a tie, players will play a sudden death match following the same rules to decide the winner. Example: Team A wins game 1, Team B wins game 2, and both teams are tied on kills and in game 3, Teams play a game 4 to decide the winner.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnections: Teammate/s or opponents who disconnect during the match in kill races will be able to get their scores before the disconnect via COD Tracker. If you or your teammate/s or opponents, disconnects during the kill race the remaining players will continue the game play until all members are dead or the team has won the game. The player/s who disconnect will have their amount of kills before their disconnection count towards the total of that given match. If a player gets disconnected from a match in the pre-game lobby, all players must back out and start a new game.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use in-game captured proof.
Jailbreaks: Jailbreaks are not allowed. If a jailbreak occurs, players must fall to the ground and die.
Stealing Kills: Kill-stealing is not against the rules. You and your opponent/s may work together to secure kills. “Stealing” kills is allowed and is part of the competitive nature of the match.