The manager will start the match when all members have joined.
Head to Head: Exhibition Match
Team Type: Current NFL teams
Difficulty: All-Madden
Quarter Length: 4 Minutes
Injuries: Off
Fatigue: On
Even Teams: Off
Game Speed: Normal
Weather: Random or Sunny
Head to Head: Exhibition Match
Team Type: Current NFL teams
Difficulty: All-Madden
Quarter Length: 4 Minutes
Injuries: Off
Fatigue: On
Even Teams: Off
Game Speed: Normal
Weather: Random or Sunny
The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings.
Game Hosting: Matches will either be "best of 1", or "best of 3" and will be displayed on the matches card. If the series against your opponent is a "best of 1" series, Team A will host the match. If your series is a "best of 3" Team A will host match 1, Team B will host match 2. If your "best of 3" series is tied 1-1 then you will play a 3rd game to determine a winner. The individual (1v1 matches), or team (2v2) with the most points in either of the first two games will host the final game. (Example, Team A has 21 points game one and 0 game two. Team B has 14 points game one and 7 game two. Team A will host the final game).
Accelerated Clock: Off -- Accelerated Clock is an option pre-determined by the host of the match that should be off. When this is turned on, the play clock will consistently run down to 15/20/25 seconds.
Disclaimer: On the All-Madden difficulty, the clock will automatically run time off after selecting a play or during a hurry-up offense. This is not considered Accelerated Clock.
Chew Clock: Is an in-game option that is available to anyone picking the offensive play. Chewing will bring the play clock down to 10 seconds after an offensive play is picked. Chewing the clock is allowed and will not be considered a forfeit.
The use of custom playbooks is NOT allowed.
Disclaimer: The actual "West Coast" and "Multiple-D" Playbooks are allowed. If you are caught using a Custom playbook claiming to use the real "West Coast" or "Multiple-D" playbook, you will be forfeited. Sufficient evidence must be provided of your opponent running a play/formation that is not in the "West Coast" and "Multiple-D" playbook to support your claim.
If you are "Kicked for Excessive Grieving" when you are losing a match or a game is tied, automatically you lose. If you are kicked when winning a match, the match will be replayed.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. (EX: If the disconnection occurred at the end of the 1st quarter, the new game should be played until the end of the 3rd quarter.)
Reporting Scores: At the end of the match, both teams are required to enter who won the game. Once a winning team is selected you will be notified your team won. Failing to pick a winner at the end of your match can result in a penalty from Drop-In Gaming.
Dispute: If you dispute the rules, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for a final score to be reported.
In-Game Glitches: Any in-game glitch is intentionally used by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident In-game DVR captured proof.
No Shows: A team has 15 minutes post competition start time to show-up with the proper number of eligible players and be ready to start the match.
Failure to do so will result in a forfeit of the match. If you receive a no-show win, you must email support@dropingaming.com with evidence of the no-show.
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