The manager will start the match when all members have joined.
How To Play: You will join the same lobby as your opponent (1v1) and compete to score the most kills. Players will play 1 game in a "best of 1" series, or up to 3 games in a "best of 3 series. In a "best of 1" series the player with the most kills after the 1 game will be the winner. In a "best of 3" series players will add up their scores after 2 games and a winner will be announced, unless there is a tie.more...
How To Play: You will join the same lobby as your opponent (1v1) and compete to score the most kills. Players will play 1 game in a "best of 1" series, or up to 3 games in a "best of 3 series. In a "best of 1" series the player with the most kills after the 1 game will be the winner. In a "best of 3" series players will add up their scores after 2 games and a winner will be announced, unless there is a tie.
If the score is tied after 2 games, players will play a 3rd match to determine the winner. You must keep score of you and your opponents kills after each game. You will be joining a duo match together.
Game Hosting: Matches will either be "best of 1", or "best of 3" and will be displayed on the matches card. If the series against your opponent is a "best of 1" series, Team A will host the match. If your series is a "best of 3" Team A will host match 1, Team B will host match 2. If your "best of 3" series is tied 1-1 then you will play a 3rd game to determine a winner. The individual (1v1 matches), or team (2v2, 1v1v1, 3v3) with the most kills in either of the first two games will host the final game. (Example, Team A has 12 kills game one and 0 game two. Team B has 6 kills game one and 6 game two. Team A will host the final game).
Tiebreaker: If you and your opponent finish the game with the same amount of kills, play the match again following the same rules.
Lag/Settings: Before the loading screen of the game, any complaints about lag are valid. Once the teams load into the plane/bus no lag complaints will be accounted for.
Stealing Kills: Kill-stealing is not against the rules. You and your opponent/s may work together to secure kills. “Stealing” kills is allowed and is part of the game
Interference/Obstruction to the other team: You are not allowed to intentionally interfere with your opponent’s attempts to move throughout the map. If you feel this has happened, please submit a write up and replay of what happened. Our team will use best judgement and make a final decision at that point and determine if it was cruel play.
Disconnections: If a player disconnects during the "picking characters" screen, the game must be replayed. If a player disconnects during play, it will be treated as a death. Your score is equal to the number of kills you had when you disconnected. Your opponent can continue to play even after you have disconnected from the match. All of the kills your opponent gets after you get disconnected count towards their final score.
Reporting Scores: At the end of the match, both teams are required to enter who won the game. Once a winning team is selected you will be notified your team won. Failing to pick a winner at the end of your match can result in a penalty from Drop-In Gaming.
Dispute: If you dispute the outcome of the match, you have 15 minutes from when the game ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome. Please allow up to 24 hours for final results to be determined.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.
No Shows: A team has 15 minutes post competition start time to show-up with the proper number of eligible players and be ready to start the match.
Failure to do so will result in a forfeit of the match. If you receive a no-show win, you must email email@example.com with evidence of the no-show.